<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-32363748</id><updated>2012-02-16T15:54:54.759-08:00</updated><title type='text'>Animation Resources</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://animationresources.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://animationresources.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>eilujion</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-32363748.post-3606740890195634640</id><published>2007-03-20T12:05:00.000-07:00</published><updated>2007-03-20T19:00:35.242-07:00</updated><title type='text'>Cornell Boxes</title><content type='html'>&lt;a href="http://www.ibiblio.org/wm/paint/auth/cornell/"&gt;&lt;br /&gt;Josheph Cornell&lt;/a&gt; (1903-72) American sculptor, one of the pioneers and most celebrated exponents of assemblage. In addition to creating boxes and flat collages and making short art films, Cornell also kept a filing system of over 160 visual-documentary "dossiers" on themes that interested him.&lt;br /&gt;&lt;br /&gt;fyi in 3D world...&lt;br /&gt;The Cornell box is the ubiquitous test scene for global illumination. It was introduced at Cornell university in 1984 when they developed the radiosity algorithm, and it has since become a standard test scene for &lt;a href="http://graphics.ucsd.edu/~henrik/images/cbox.html"&gt;new global illumination algorithms. &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.paulcatanese.com/artwork/kala/index.html"&gt;Digital Cornell Boxes for Gameboy Advance&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32363748-3606740890195634640?l=animationresources.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationresources.blogspot.com/feeds/3606740890195634640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32363748&amp;postID=3606740890195634640' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/3606740890195634640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/3606740890195634640'/><link rel='alternate' type='text/html' href='http://animationresources.blogspot.com/2007/03/cornell-boxes.html' title='Cornell Boxes'/><author><name>eilujion</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32363748.post-117133952956766558</id><published>2007-02-12T19:36:00.000-08:00</published><updated>2007-02-12T20:05:29.576-08:00</updated><title type='text'>Storyboarding</title><content type='html'>&lt;a href="http://www.cfms.uct.ac.za/storyboard/index.htm"&gt;Basic Techniques for Drawing Storyboards&lt;/a&gt;&lt;br /&gt;An introduction to drawing storyboards.&lt;br /&gt;&lt;a href="http://www.awn.com/mag/issue3.3/3.3pages/3.3vilppudrawing.html"&gt;Gesture Drawing Techniques&lt;/a&gt;&lt;br /&gt;Glenn Vilppu&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32363748-117133952956766558?l=animationresources.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationresources.blogspot.com/feeds/117133952956766558/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32363748&amp;postID=117133952956766558' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/117133952956766558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/117133952956766558'/><link rel='alternate' type='text/html' href='http://animationresources.blogspot.com/2007/02/storyboarding.html' title='Storyboarding'/><author><name>eilujion</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32363748.post-117079076988121664</id><published>2007-02-06T11:37:00.000-08:00</published><updated>2007-02-06T11:39:29.883-08:00</updated><title type='text'>Principles of Graphic Design</title><content type='html'>An comprehensive flash overview of graphic design principles.&lt;br /&gt;&lt;a href="http://www.designconsolidated.com.au/presentation.htm"&gt;Principles of Graphic Design&lt;/a&gt; by Andrew Mundi.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32363748-117079076988121664?l=animationresources.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationresources.blogspot.com/feeds/117079076988121664/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32363748&amp;postID=117079076988121664' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/117079076988121664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/117079076988121664'/><link rel='alternate' type='text/html' href='http://animationresources.blogspot.com/2007/02/principles-of-graphic-design.html' title='Principles of Graphic Design'/><author><name>eilujion</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32363748.post-116585316043943004</id><published>2006-12-11T07:58:00.000-08:00</published><updated>2006-12-11T08:07:31.080-08:00</updated><title type='text'>Rendering Options</title><content type='html'>If you are having problems Batch Rendering in Maya&lt;br /&gt;try the &lt;a href="http://www.highend3d.com/maya/downloads/mel_scripts/rendering/mental_ray/2132.html?tab=Description&amp;&amp;id=2132"&gt;Render View Extension 1.6.0 &lt;/a&gt; in order to&lt;br /&gt;render directly from the Render View.&lt;br /&gt;It also makes the basic Maya Render View more efficient.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32363748-116585316043943004?l=animationresources.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationresources.blogspot.com/feeds/116585316043943004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32363748&amp;postID=116585316043943004' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/116585316043943004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/116585316043943004'/><link rel='alternate' type='text/html' href='http://animationresources.blogspot.com/2006/12/rendering-options.html' title='Rendering Options'/><author><name>eilujion</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32363748.post-116343472183159721</id><published>2006-11-13T08:07:00.000-08:00</published><updated>2007-03-27T09:26:14.516-07:00</updated><title type='text'>Texture Mapping</title><content type='html'>&lt;a href="pdf/texturing.pdf"&gt;&lt;strong&gt;Texturing for Dummies&lt;/strong&gt;&lt;/a&gt; (1.5Mb PDF Document, includes images)&lt;br /&gt;  A 15 page, illustrated guide aimed at introducing the fundamentals of texturing, covering the various aspects of surface (colour, diffuse, reflection, bump, etc) and giving some advice for getting started as a texturing artist. &lt;br&gt;&lt;br /&gt;&lt;a href="pdf/size_does_count.pdf"&gt;&lt;strong&gt;Size Does Count!&lt;/strong&gt;&lt;/a&gt; (81kb PDF Document)&lt;br /&gt;  What size are you supposed to create your textures? This article will solve this mystery for you! Learn to calculate the correct size for your textures to maximise quality and detail. This article pertains to texturing for film/TV, and not for games.&lt;br&gt;&lt;br /&gt;&lt;a href="pdf/PhotoshopTips.pdf"&gt;&lt;strong&gt;Photoshop Tips and Tricks for Texturing Artists&lt;/strong&gt;&lt;/a&gt; (540Kb PDF Document)&lt;br /&gt;17 Fully illustrated pages of Photoshop goodness.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Download Textures&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://www.3dlinks.com/textureexchange.cfm"&gt; Ultimate 3D Links Texture Exchange&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.planit3d.com/source/texture_files/textures.htm"&gt; PlanIt 3D&lt;/a&gt;&lt;br /&gt;&lt;a href="http://free-textures.got3d.com/index.html"&gt; Got3d&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.texturehound.com/modules/textures/"&gt;Texture Hound&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.3dvalley.com/textures.shtml"&gt;3D Valley&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32363748-116343472183159721?l=animationresources.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationresources.blogspot.com/feeds/116343472183159721/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32363748&amp;postID=116343472183159721' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/116343472183159721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/116343472183159721'/><link rel='alternate' type='text/html' href='http://animationresources.blogspot.com/2006/11/textures.html' title='Texture Mapping'/><author><name>eilujion</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32363748.post-116278388772576534</id><published>2006-11-05T18:08:00.000-08:00</published><updated>2006-11-06T11:01:21.450-08:00</updated><title type='text'>Polygonal Modeling Tutorials</title><content type='html'>&lt;a href="http://www.expertrating.com/courseware/MayaCourse/MAYA-Tutorial.asp"&gt;ExpertRating Maya Overview&lt;/a&gt;&lt;br /&gt;An online e-book with a good overview of many aspects of Maya.&lt;br /&gt;&lt;br /&gt;Polygonal Modeling Tutorials&lt;br /&gt;&lt;a href="http://www.christerb.com/tutorials/maya_modelsoccer/index.html"&gt;Soccer Ball&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.christerb.com/tutorials/maya_modelspiral/index.html"&gt;Spirals&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.evermotion.org/tutorials/modeling/basic_interior/"&gt;Basic Interior&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32363748-116278388772576534?l=animationresources.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationresources.blogspot.com/feeds/116278388772576534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32363748&amp;postID=116278388772576534' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/116278388772576534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/116278388772576534'/><link rel='alternate' type='text/html' href='http://animationresources.blogspot.com/2006/11/polygonal-modeling-tutorials.html' title='Polygonal Modeling Tutorials'/><author><name>eilujion</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32363748.post-116011376262388635</id><published>2006-10-05T22:45:00.000-07:00</published><updated>2006-10-05T22:49:22.623-07:00</updated><title type='text'>10 Second Club</title><content type='html'>&lt;a href="http://www.10secondclub.net"&gt;The 10 Second Club&lt;/a&gt;&lt;br /&gt;The 10 Second Club is a monthly character animation competition.&lt;br /&gt;&lt;br /&gt;Download the free Pre-Rig: "Ollie" at &lt;a href="http://www.jugglersanimation.com"&gt;Jugglers Animation&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32363748-116011376262388635?l=animationresources.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationresources.blogspot.com/feeds/116011376262388635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32363748&amp;postID=116011376262388635' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/116011376262388635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/116011376262388635'/><link rel='alternate' type='text/html' href='http://animationresources.blogspot.com/2006/10/10-second-club.html' title='10 Second Club'/><author><name>eilujion</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32363748.post-116011339782290916</id><published>2006-10-05T22:29:00.000-07:00</published><updated>2006-10-05T22:43:17.830-07:00</updated><title type='text'>Acting : Animation</title><content type='html'>&lt;a href="http://www.biganimation.com/magazine/news/article-feature.asp?articleid=482&amp;zoneid=3"&gt;Send a Message&lt;/a&gt;&lt;br /&gt;by Ed Hooks for &lt;a href="http://www.biganimation.com/"&gt;Skwigly Animation Magazine&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.animationarena.com/acting-and-animation.html"&gt;Acting &amp; Animation&lt;/a&gt;&lt;br /&gt;by Doron A. Meir for &lt;a href="http://www.animationarena.com"&gt;Animation Arena&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.heinemanndrama.com/shared/onlineresources/E00705/chapter5.pdf"&gt;Acting in Animation &lt;/a&gt;(.pdf) by Ed Hooks &lt;br /&gt;&lt;a href="http://www.edhooks.com/index.html"&gt;Ed Hooks&lt;/a&gt; Acting Classes&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32363748-116011339782290916?l=animationresources.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationresources.blogspot.com/feeds/116011339782290916/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32363748&amp;postID=116011339782290916' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/116011339782290916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/116011339782290916'/><link rel='alternate' type='text/html' href='http://animationresources.blogspot.com/2006/10/acting-animation.html' title='Acting : Animation'/><author><name>eilujion</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32363748.post-115775025754528039</id><published>2006-09-08T12:31:00.000-07:00</published><updated>2006-09-12T20:10:12.483-07:00</updated><title type='text'>Nurbs Modeling Tutorials</title><content type='html'>&lt;a href="http://web.alfredstate.edu/ciat/tutorials/basicModeling.htm"&gt;Basic Nurbs Modeling&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mtmckinley.net/tut6.html"&gt;Attaching Nurbs Surfaces Cleanly&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.digitaltutors.com/digital_tutors/video.php?v=9&amp;f=q"&gt;Sculpt Surfaces&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32363748-115775025754528039?l=animationresources.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationresources.blogspot.com/feeds/115775025754528039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32363748&amp;postID=115775025754528039' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/115775025754528039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/115775025754528039'/><link rel='alternate' type='text/html' href='http://animationresources.blogspot.com/2006/09/nurbs-modeling-tutorials.html' title='Nurbs Modeling Tutorials'/><author><name>eilujion</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32363748.post-115765352222830002</id><published>2006-09-07T09:16:00.000-07:00</published><updated>2007-02-06T11:35:50.560-08:00</updated><title type='text'>Sound and Image</title><content type='html'>&lt;a href="http://www.filmsound.org/animation/"&gt;Introduction to Animation Sound&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.awn.com/mag/issue4.03/4.03pages/neubauermoritz.php3"&gt;The Influence of Sound and Music on Images&lt;/a&gt;&lt;br /&gt;by Bärbel Neubauer and William Moritz&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.iotacenter.org/program/publication/moritz/moritz25"&gt;The Absolute Film&lt;/a&gt;&lt;br /&gt;by William Moritz&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;Hit the arrows on the filmstrip to view selecitons.&lt;/span&gt;&lt;br /&gt;Samples of Image and Sound in Motion&lt;br /&gt;&lt;object width="430" height="270"&gt;&lt;param name="movie" value="http://www.youtube.com/p/4ACBBA9305A81F57"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/p/4ACBBA9305A81F57" type="application/x-shockwave-flash" width="430" height="270"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32363748-115765352222830002?l=animationresources.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationresources.blogspot.com/feeds/115765352222830002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32363748&amp;postID=115765352222830002' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/115765352222830002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/115765352222830002'/><link rel='alternate' type='text/html' href='http://animationresources.blogspot.com/2006/09/sound-and-image.html' title='Sound and Image'/><author><name>eilujion</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32363748.post-115570444150041608</id><published>2006-08-15T21:43:00.000-07:00</published><updated>2006-12-13T07:53:32.286-08:00</updated><title type='text'>After Effects Tutorials</title><content type='html'>&lt;a herf="http://www.creativecow.net/aepodcast/index.html"&gt;Creative Cow&lt;/a&gt;&lt;br /&gt;Podcasts on multiple techniques.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dv.com/columns/columns_item.jhtml;jsessionid=ZUCUJE0I5ORZQQSNDLPSKHSCJUNN2JVN?category=Motion+Graphics&amp;subGenre=&amp;articleId=170100038"&gt;Visual Rhythm&lt;/a&gt;&lt;br /&gt;Techniques for easily creating and coordinating multiple objects. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://i.cmpnet.com/dv/video/MGLA_Adobe_AE_Intro_h264.mov"&gt;MGLA (Motion Graphics Los Angeles)&lt;/a&gt;&lt;br /&gt;Demo of After Effects&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dv.com/columns/columns_item.jhtml;jsessionid=ZUCUJE0I5ORZQQSNDLPSKHSCJUNN2JVN?category=Motion+Graphics&amp;subGenre=&amp;articleId=181503684"&gt;Camera Control Part 1&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.dv.com/columns/columns_item.jhtml;jsessionid=ZUCUJE0I5ORZQQSNDLPSKHSCJUNN2JVN?category=Motion+Graphics&amp;articleId=187203329"&gt;Camera Control Part 2&lt;/a&gt;&lt;br /&gt;3D camera control in After Effects&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dv.com/columns/columns_item.jhtml;jsessionid=ZUCUJE0I5ORZQQSNDLPSKHSCJUNN2JVN?category=Motion+Graphics&amp;articleId=187203329"&gt;Camera Control Part 2&lt;/a&gt;&lt;br /&gt;3D camera control in After Effects&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32363748-115570444150041608?l=animationresources.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationresources.blogspot.com/feeds/115570444150041608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32363748&amp;postID=115570444150041608' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/115570444150041608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/115570444150041608'/><link rel='alternate' type='text/html' href='http://animationresources.blogspot.com/2006/08/after-effects-tutorials.html' title='After Effects Tutorials'/><author><name>eilujion</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32363748.post-115560738476796963</id><published>2006-08-14T18:55:00.000-07:00</published><updated>2006-08-29T21:28:53.443-07:00</updated><title type='text'>Maya Interface</title><content type='html'>&lt;a href="http://www.artifactpictures.com/Basics_Maya7.pdf"&gt;Basics_Maya7.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size="1"&gt;A series of online video tutorials by George Maestri.&lt;/font&gt;&lt;a href="http://movielibrary.lynda.com/html/player.asp?M={FC870704-B9FC-4F3D-B42A-22CB423D3BE2}"&gt;&lt;br /&gt;Starting Maya/Maya Interface&lt;/a&gt;&lt;a href="http://movielibrary.lynda.com/html/player.asp?M={22B0E5EB-D4B7-42A4-BB5C-8D8EE6B25104}"&gt;&lt;br /&gt;Projects/Opening Scenes&lt;/a&gt;&lt;a href="http://movielibrary.lynda.com/html/player.asp?M={18AB9F9A-0A53-4438-8BC0-462E61108AD4}"&gt;&lt;br /&gt;Viewports/Navigation&lt;/a&gt;&lt;a href="http://movielibrary.lynda.com/html/player.asp?M={A30493EB-C3B7-41B5-88F6-7CC08C7174AE}"&gt;&lt;br /&gt;Menus/Hotbox/Marking Menus&lt;/a&gt;&lt;a href="http://movielibrary.lynda.com/html/player.asp?M={E186BD24-1BBA-412A-A671-004018AFBA96}"&gt;&lt;br /&gt;Selecting and Moving Objects&lt;/a&gt;&lt;a href="http://movielibrary.lynda.com/html/player.asp?M={AB04BCF3-4E73-4256-B414-CCA3900EA3E7}"&gt;&lt;br /&gt;Pivots&lt;/a&gt;&lt;a href="http://movielibrary.lynda.com/html/player.asp?M={17076211-AB2F-4882-BB4E-C180AF4AB670}"&gt;&lt;br /&gt;Customizing the Interface&lt;/a&gt;&lt;a href="http://movielibrary.lynda.com/html/player.asp?M={E26EA2CF-5047-4BDF-8430-8F87B815ECD7}"&gt;&lt;br /&gt;Object Components&lt;/a&gt;&lt;a href="http://movielibrary.lynda.com/html/player.asp?M={9B3B068E-578E-4320-A7B4-A87A40D6506F}"&gt;&lt;br /&gt;Grids and Snapping&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32363748-115560738476796963?l=animationresources.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationresources.blogspot.com/feeds/115560738476796963/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32363748&amp;postID=115560738476796963' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/115560738476796963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/115560738476796963'/><link rel='alternate' type='text/html' href='http://animationresources.blogspot.com/2006/08/maya-interface.html' title='Maya Interface'/><author><name>eilujion</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32363748.post-115560554073245088</id><published>2006-08-14T18:04:00.000-07:00</published><updated>2006-08-15T13:41:29.216-07:00</updated><title type='text'>Ball Bounce Examples</title><content type='html'>&lt;b&gt;Don't click in the middle of the player,&lt;br&gt;click on the play button at the bottom&lt;br&gt; in order to keep the player on this page.&lt;/b&gt;&lt;br&gt;Click on the filmstrip to see others.&lt;br&gt;&lt;br /&gt;&lt;object width="330" height="170"&gt;&lt;param name="movie" value="http://www.youtube.com/p/C7CF2365E3F7B720"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/p/C7CF2365E3F7B720" type="application/x-shockwave-flash" width="330" height="170"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br&gt;&lt;br /&gt;Various samples, various styles, various levels of success.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32363748-115560554073245088?l=animationresources.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationresources.blogspot.com/feeds/115560554073245088/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32363748&amp;postID=115560554073245088' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/115560554073245088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/115560554073245088'/><link rel='alternate' type='text/html' href='http://animationresources.blogspot.com/2006/08/ball-bounce-examples.html' title='Ball Bounce Examples'/><author><name>eilujion</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32363748.post-115500214688523200</id><published>2006-08-07T18:54:00.000-07:00</published><updated>2006-08-15T14:02:00.573-07:00</updated><title type='text'>Principles of Animation</title><content type='html'>&lt;a href="http://features.cgsociety.org/story_custom.php?story_id=1429"&gt;Applying the 12 Principles to 3D Animation&lt;/a&gt;&lt;br /&gt;Tito A. Belgrave from Isaac Kerlow&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/lasseter_s94.htm"&gt;Tricks to Animating Characters with a Computer&lt;/a&gt;&lt;br /&gt;by John Lasseter published by Siggraph&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/prin_trad_anim.htm" target="_blank"&gt;Principles of Traditional Animation applied to 3D character animation&lt;/a&gt;&lt;br /&gt;by John Lasseter published by Siggraph&lt;a href="http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/prin_trad_anim.htm" target="_blank"&gt;        &lt;br /&gt;          &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.webreference.com/dlab/9904/principles.html"&gt;The Art of  Animation: Animation Principles&lt;/a&gt;&lt;br&gt;available from Webreference&lt;br /&gt;          &lt;strong&gt;&lt;br /&gt;&lt;a href="http://www.zayatz.com/text/twelve_principles_plus.htm" target="_blank"&gt;The 12 (plus 12) fundamental principles of animation&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;by Jeremy Cantor -Animation Supervisor -Sony Pictures Imageworks &lt;br&gt;&lt;br /&gt;          &lt;a href="http://www.animationarena.com/principles-of-animation.html" target="_blank"&gt;&lt;strong&gt;The 28 principles of animation&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;by Mark Kennedy -Storyboard Artist on Hercules and Tarzan&lt;br&gt;&lt;br /&gt;&lt;a href="http://www.anticz.com/animatio.htm" target="_blank"&gt;&lt;strong&gt;Character Animation Theories And Principles&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;by Mike Brown&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32363748-115500214688523200?l=animationresources.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationresources.blogspot.com/feeds/115500214688523200/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32363748&amp;postID=115500214688523200' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/115500214688523200'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32363748/posts/default/115500214688523200'/><link rel='alternate' type='text/html' href='http://animationresources.blogspot.com/2006/08/principles-of-animation.html' title='Principles of Animation'/><author><name>eilujion</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
