Tuesday, March 20, 2007
Cornell Boxes
Josheph Cornell (1903-72) American sculptor, one of the pioneers and most celebrated exponents of assemblage. In addition to creating boxes and flat collages and making short art films, Cornell also kept a filing system of over 160 visual-documentary "dossiers" on themes that interested him.
fyi in 3D world...
The Cornell box is the ubiquitous test scene for global illumination. It was introduced at Cornell university in 1984 when they developed the radiosity algorithm, and it has since become a standard test scene for new global illumination algorithms.
Digital Cornell Boxes for Gameboy Advance
Monday, February 12, 2007
Storyboarding
Basic Techniques for Drawing Storyboards
An introduction to drawing storyboards.
Gesture Drawing Techniques
Glenn Vilppu
An introduction to drawing storyboards.
Gesture Drawing Techniques
Glenn Vilppu
Tuesday, February 06, 2007
Principles of Graphic Design
An comprehensive flash overview of graphic design principles.
Principles of Graphic Design by Andrew Mundi.
Principles of Graphic Design by Andrew Mundi.
Monday, December 11, 2006
Rendering Options
If you are having problems Batch Rendering in Maya
try the Render View Extension 1.6.0 in order to
render directly from the Render View.
It also makes the basic Maya Render View more efficient.
try the Render View Extension 1.6.0 in order to
render directly from the Render View.
It also makes the basic Maya Render View more efficient.
Monday, November 13, 2006
Texture Mapping
Texturing for Dummies (1.5Mb PDF Document, includes images)
A 15 page, illustrated guide aimed at introducing the fundamentals of texturing, covering the various aspects of surface (colour, diffuse, reflection, bump, etc) and giving some advice for getting started as a texturing artist.
Size Does Count! (81kb PDF Document)
What size are you supposed to create your textures? This article will solve this mystery for you! Learn to calculate the correct size for your textures to maximise quality and detail. This article pertains to texturing for film/TV, and not for games.
Photoshop Tips and Tricks for Texturing Artists (540Kb PDF Document)
17 Fully illustrated pages of Photoshop goodness.
Download Textures
Ultimate 3D Links Texture Exchange
PlanIt 3D
Got3d
Texture Hound
3D Valley
A 15 page, illustrated guide aimed at introducing the fundamentals of texturing, covering the various aspects of surface (colour, diffuse, reflection, bump, etc) and giving some advice for getting started as a texturing artist.
Size Does Count! (81kb PDF Document)
What size are you supposed to create your textures? This article will solve this mystery for you! Learn to calculate the correct size for your textures to maximise quality and detail. This article pertains to texturing for film/TV, and not for games.
Photoshop Tips and Tricks for Texturing Artists (540Kb PDF Document)
17 Fully illustrated pages of Photoshop goodness.
Download Textures
Ultimate 3D Links Texture Exchange
PlanIt 3D
Got3d
Texture Hound
3D Valley
Sunday, November 05, 2006
Polygonal Modeling Tutorials
ExpertRating Maya Overview
An online e-book with a good overview of many aspects of Maya.
Polygonal Modeling Tutorials
Soccer Ball
Spirals
Basic Interior
An online e-book with a good overview of many aspects of Maya.
Polygonal Modeling Tutorials
Soccer Ball
Spirals
Basic Interior
Thursday, October 05, 2006
10 Second Club
The 10 Second Club
The 10 Second Club is a monthly character animation competition.
Download the free Pre-Rig: "Ollie" at Jugglers Animation
The 10 Second Club is a monthly character animation competition.
Download the free Pre-Rig: "Ollie" at Jugglers Animation
Acting : Animation
Send a Message
by Ed Hooks for Skwigly Animation Magazine
Acting & Animation
by Doron A. Meir for Animation Arena
Acting in Animation (.pdf) by Ed Hooks
Ed Hooks Acting Classes
by Ed Hooks for Skwigly Animation Magazine
Acting & Animation
by Doron A. Meir for Animation Arena
Acting in Animation (.pdf) by Ed Hooks
Ed Hooks Acting Classes
Friday, September 08, 2006
Thursday, September 07, 2006
Sound and Image
Introduction to Animation Sound
The Influence of Sound and Music on Images
by Bärbel Neubauer and William Moritz
The Absolute Film
by William Moritz
Hit the arrows on the filmstrip to view selecitons.
Samples of Image and Sound in Motion
The Influence of Sound and Music on Images
by Bärbel Neubauer and William Moritz
The Absolute Film
by William Moritz
Hit the arrows on the filmstrip to view selecitons.
Samples of Image and Sound in Motion
Tuesday, August 15, 2006
After Effects Tutorials
Creative Cow
Podcasts on multiple techniques.
Visual Rhythm
Techniques for easily creating and coordinating multiple objects.
MGLA (Motion Graphics Los Angeles)
Demo of After Effects
Camera Control Part 1
Camera Control Part 2
3D camera control in After Effects
Camera Control Part 2
3D camera control in After Effects
Podcasts on multiple techniques.
Visual Rhythm
Techniques for easily creating and coordinating multiple objects.
MGLA (Motion Graphics Los Angeles)
Demo of After Effects
Camera Control Part 1
Camera Control Part 2
3D camera control in After Effects
Camera Control Part 2
3D camera control in After Effects
Monday, August 14, 2006
Ball Bounce Examples
Don't click in the middle of the player,
click on the play button at the bottom
in order to keep the player on this page.
Click on the filmstrip to see others.
Various samples, various styles, various levels of success.
click on the play button at the bottom
in order to keep the player on this page.
Click on the filmstrip to see others.
Various samples, various styles, various levels of success.
Monday, August 07, 2006
Principles of Animation
Applying the 12 Principles to 3D Animation
Tito A. Belgrave from Isaac Kerlow
Tricks to Animating Characters with a Computer
by John Lasseter published by Siggraph
Principles of Traditional Animation applied to 3D character animation
by John Lasseter published by Siggraph
The Art of Animation: Animation Principles
available from Webreference
The 12 (plus 12) fundamental principles of animation
by Jeremy Cantor -Animation Supervisor -Sony Pictures Imageworks
The 28 principles of animation
by Mark Kennedy -Storyboard Artist on Hercules and Tarzan
Character Animation Theories And Principles
by Mike Brown
Tito A. Belgrave from Isaac Kerlow
Tricks to Animating Characters with a Computer
by John Lasseter published by Siggraph
Principles of Traditional Animation applied to 3D character animation
by John Lasseter published by Siggraph
The Art of Animation: Animation Principles
available from Webreference
The 12 (plus 12) fundamental principles of animation
by Jeremy Cantor -Animation Supervisor -Sony Pictures Imageworks
The 28 principles of animation
by Mark Kennedy -Storyboard Artist on Hercules and Tarzan
Character Animation Theories And Principles
by Mike Brown
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