Tuesday, March 20, 2007

Cornell Boxes


Josheph Cornell
(1903-72) American sculptor, one of the pioneers and most celebrated exponents of assemblage. In addition to creating boxes and flat collages and making short art films, Cornell also kept a filing system of over 160 visual-documentary "dossiers" on themes that interested him.

fyi in 3D world...
The Cornell box is the ubiquitous test scene for global illumination. It was introduced at Cornell university in 1984 when they developed the radiosity algorithm, and it has since become a standard test scene for new global illumination algorithms.

Digital Cornell Boxes for Gameboy Advance

Monday, February 12, 2007

Storyboarding

Basic Techniques for Drawing Storyboards
An introduction to drawing storyboards.
Gesture Drawing Techniques
Glenn Vilppu

Tuesday, February 06, 2007

Principles of Graphic Design

An comprehensive flash overview of graphic design principles.
Principles of Graphic Design by Andrew Mundi.

Monday, December 11, 2006

Rendering Options

If you are having problems Batch Rendering in Maya
try the Render View Extension 1.6.0 in order to
render directly from the Render View.
It also makes the basic Maya Render View more efficient.

Monday, November 13, 2006

Texture Mapping

Texturing for Dummies (1.5Mb PDF Document, includes images)
A 15 page, illustrated guide aimed at introducing the fundamentals of texturing, covering the various aspects of surface (colour, diffuse, reflection, bump, etc) and giving some advice for getting started as a texturing artist.

Size Does Count! (81kb PDF Document)
What size are you supposed to create your textures? This article will solve this mystery for you! Learn to calculate the correct size for your textures to maximise quality and detail. This article pertains to texturing for film/TV, and not for games.

Photoshop Tips and Tricks for Texturing Artists (540Kb PDF Document)
17 Fully illustrated pages of Photoshop goodness.

Download Textures
Ultimate 3D Links Texture Exchange
PlanIt 3D
Got3d
Texture Hound
3D Valley

Sunday, November 05, 2006

Polygonal Modeling Tutorials

ExpertRating Maya Overview
An online e-book with a good overview of many aspects of Maya.

Polygonal Modeling Tutorials
Soccer Ball
Spirals
Basic Interior

Thursday, October 05, 2006

10 Second Club

The 10 Second Club
The 10 Second Club is a monthly character animation competition.

Download the free Pre-Rig: "Ollie" at Jugglers Animation

Acting : Animation

Send a Message
by Ed Hooks for Skwigly Animation Magazine
Acting & Animation
by Doron A. Meir for Animation Arena
Acting in Animation (.pdf) by Ed Hooks
Ed Hooks Acting Classes

Thursday, September 07, 2006

Sound and Image

Introduction to Animation Sound

The Influence of Sound and Music on Images
by Bärbel Neubauer and William Moritz

The Absolute Film
by William Moritz

Hit the arrows on the filmstrip to view selecitons.
Samples of Image and Sound in Motion

Tuesday, August 15, 2006

After Effects Tutorials

Creative Cow
Podcasts on multiple techniques.

Visual Rhythm
Techniques for easily creating and coordinating multiple objects.

MGLA (Motion Graphics Los Angeles)
Demo of After Effects

Camera Control Part 1
Camera Control Part 2
3D camera control in After Effects

Camera Control Part 2
3D camera control in After Effects

Monday, August 14, 2006

Maya Interface

Basics_Maya7.pdf

A series of online video tutorials by George Maestri.
Starting Maya/Maya Interface

Projects/Opening Scenes

Viewports/Navigation

Menus/Hotbox/Marking Menus

Selecting and Moving Objects

Pivots

Customizing the Interface

Object Components

Grids and Snapping

Ball Bounce Examples

Don't click in the middle of the player,
click on the play button at the bottom
in order to keep the player on this page.

Click on the filmstrip to see others.



Various samples, various styles, various levels of success.

Monday, August 07, 2006

Principles of Animation

Applying the 12 Principles to 3D Animation
Tito A. Belgrave from Isaac Kerlow

Tricks to Animating Characters with a Computer
by John Lasseter published by Siggraph

Principles of Traditional Animation applied to 3D character animation
by John Lasseter published by Siggraph

The Art of Animation: Animation Principles
available from Webreference

The 12 (plus 12) fundamental principles of animation

by Jeremy Cantor -Animation Supervisor -Sony Pictures Imageworks

The 28 principles of animation
by Mark Kennedy -Storyboard Artist on Hercules and Tarzan

Character Animation Theories And Principles
by Mike Brown